Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
You do realize that games swap models in and out dependant on distance to them, right? You may very well be using the same assets as in the realtime cutscenes if you are very close and the game doesn't have many objects on screen.
Again, that varies depending on who made the game, and what engine they were running, and on what platform.
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