just use autokey and in the prefs tell it to key all attributes instead of modified attributes.Originally posted by Velusion
Imagine you're animating a character. Now, you're on frame 100 and you decide you want to turn the character's head. So, you turn its head BUT you are obligated to set a keyframe before frame 100 to serve as the start of the turn. Instead of going back in the timeline, wouldn't it be great if you could hit a button on a gui that would automatically set the keyframe for you.
I'm more concerned with the commands for going back in time and setting the keys.
Thanks a bunch!