Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-04-2006 , 12:49 PM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224

Mr Spider . . .

Here is a preview of something I will be adding to the Walkerman program. Using MEL, and a wee bit of trigonometry, here is a spider, the legs are animated based on the movement in the positive x direction. I'm not to sure I want to bother taking the time to code it so you can move it in any direction, unless I can come up with a simple way to do it.

As it is coded now, the main joint x and z coordinates are used as references to move all the legs. . . . user added image

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File Type: zip spider2.zip (8.5 KB, 292 views)

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