Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-04-2006 , 11:01 PM
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Join Date: May 2005
Location: Vancouver
Posts: 15

adding to a rig after weighting

hey, i'm in the middle of painting the weighting for my mesh, but wanted to add a few more bones in for 2ndary action (flapping coat tails).

can i change the rig and reuse my old weighting?

if anyone has any other recommendations for animating "flapping bits" like collars etc. gimme a shout.

this is supposed to be a game model, so not sure about using deformers...

thanks

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