No- 9 hours is f*cking insane length for that.
But w/e. Oh, about the GI AND 2ndary Diff. Bounces- set the bounces to like 4 and turn the GI acc. to real low.
Anyway, soon I will release my own GI raytracer, and I'll let peeps test it on Maya scenes... I'll write it this weekend.
I hope that can render stuff like that in less than 9 hours...
(im working my a$$ off trying to implement Bidirectional Path Tracing (used in Mental Ray) and even possibly Metropolis Light Transport...(Metropolis is the most advanced algorithm used commercailly)
anyway-
Cool!
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