Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-04-2006 , 07:54 AM

32 bit displacement file?

Everytime i get this error:

select -r blinn2 ;
select -r file2 ;
AEassignTextureCB file2.fileTextureName "E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif" "image";
// Error: Image conversion (to IFF) failed //
// Result: 1 //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //

When I generate a 16 bit displacment map in zbrush it works ok :headbang:

When I save it with imf_disp.exe to .iff or .map i get very strange results

# 2 12-04-2006 , 09:25 AM
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maya can't handle 32 bit images. Why do you need it to be 32 bit? Why can't you just use the 16bit one?

user added image
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# 3 12-04-2006 , 03:48 PM
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MR will render 32bit tiffs.
maya native renderer will not iirc

# 4 13-04-2006 , 09:27 AM
Hmmm my renderer is turned on mental ray.. only it gives me this error when i try to load it in...

Well why i want to use 32 bit is because the 16 bit doesn't give me near the results i want to have from what i have to zbrush.. so i want to try out all settings to make it look a bit better as i have seen some demo's who look allot better then mine user added image

# 5 13-04-2006 , 09:56 AM
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ok fair enough, I wouldn't have thought you'd see that much difference in a 16 vs 32 bit displacement image... unless you're rendering at really high res... user added image maybe you could post up some examples?

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