When I generate a 16 bit displacment map in zbrush it works ok :headbang:select -r blinn2 ;
select -r file2 ;
AEassignTextureCB file2.fileTextureName "E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif" "image";
// Error: Image conversion (to IFF) failed //
// Result: 1 //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
// Error: Image conversion (to IFF) failed //
// Warning: Failed to open texture file E:/Z-Brush/Tools/dp_map_human_head/Z-32.tif //
When I save it with imf_disp.exe to .iff or .map i get very strange results