Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-04-2006 , 04:23 AM
Registered User
Join Date: Apr 2006
Posts: 16

Mechanical Object - skeletons

I am trying to make a golfers flail, a sorta wooden replica of the left arm and how it works during the stroke. A couple of hinge pins and a swivel joint seems too much for me to make a skeleton for. When I used anim8tor before I got maya, the parts didn't warp or deform or move in a nonsensical fashion away from the joint...etc, the part you joined moved strictly and precisely around the joint of the skeleton when rotated. I really need to be able to stop this! Im building the skeleton- lining up carefully with the joint tool and then using 'parent' from the constrain menu to join them but once I try moving the skeleton weird things start happening.

Where am I going wrong?, I know the answer must be simple but this one thing could help me make a lot of things I want to make.....

Thanks for any help user added image


Last edited by Mathew; 15-04-2006 at 04:49 AM.
# 2 15-04-2006 , 08:40 AM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
im not to sure what you mean but have you tried looking at the pain skin weights tool, it lets you influence what part of the geometry is influenced by all the joints, you might have a few vertices influneced by more then one joint leading to your distortion. To get to it, hit F2 then skin, edit smooth skin then paint skin weights tool and make the secion around each joint completely white.
I hope that helps?
mumbo.


Thanks for wasting your time reading this line.
# 3 15-04-2006 , 05:40 PM
Registered User
Join Date: Apr 2006
Posts: 16
This is what I got so far....

user added image

Notice that the bit that is parented to the joint becomes smaller in length and also less rectangular as it is rotated up and down. How do you move the object so that it does exactly what the skeleton does ?


Last edited by Mathew; 15-04-2006 at 06:47 PM.
# 4 16-04-2006 , 04:50 AM
hulkis2001's Avatar
Registered User
Join Date: Aug 2005
Posts: 25
I am maybe late but i think i know the problem.

The problem is the yellow rectangle you got there. From my guess that rectangle doesn't contain polygons. What i mean is, you just have a rectangle and nothing more. To fix this problem. Go to it's property and boost the number of spans it has. Give it like 10 or 20 and see what happens.

I'm sure this is your problem. Sorry if i didn't put it in better words. I just can't seem to think right today.

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads