Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-04-2006 , 11:38 PM
hulkis2001's Avatar
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Join Date: Aug 2005
Posts: 25

Anybody know how to animate? What you think of FBFK?

I just finished seeing FBFK tutorial on digitaltutors.com. Wow, i never knew this tool until now. It seems really cool. But i must know, when should you use Fullbody FK in animation? Lets say i want my character to have a realistic look and movements, do you think this would be a wise choice? Where is this tecnique being used? ...... I can see it being used in cartoons.


Last thing. Please tell me this, i must know this. A character is ready for animation. Reference skeletion/bones are created which you are going to use to animate the sub-d character( that would be shown in the final render). Well, could you tell me, how do i make the reference blendshapes of the mouth which are going to be driving the sud-d character mouth blenshapes? So bascially overall situation is that i need to know the right way to create reference skeleton to drive the sub-d character?

I'm sure all of you have created animations before and you might have answer for this^, so please tell me if you do know. In the mean time, i am trying to figure out the cloth collison stuff.


I really appericiate your help. user added image

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