This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
the only place where i have used any booleans is on the gun barrels.ive learnt not the trust the out come of booleans because i dont really know how to control them.
Looks cool mate, I'm currently modelling a whirlwind tank from Warhammer, I love the detail of those models, they are awesome. My boyfriend loves to paint them (he's really good at doing all the detail), so there are a few models always lying around my flat. The forge world giants are good :p
yeah i love the warhammer models.i think for my next project i am going to do a titan of some sort should be good.
i think ive done modelling for now im gonna work on texturing this is the first model which im gonna properly texture so help would be much appreciated.
let me know what you think
i need some help on this model i dont know whether to continue to add more detail to the model or just move onto texturing.any crits or comments would be appreciated.
those wires are deffinatily cool. Think of it like this- the more wires the more realistic it will be. And detail detail detail. It is on the verge of a very detailed model and if you leave it at that, I will be mad at you! :angery: lol!
So yeah, detail it some more then texture it, cuz its gonna look way cool.
ok then i get cracking on some more detail.thinking like an computer aided aiming type thing somewhere on the model.i think im also going to update the firing machism because at the moment it isnt all that detail
thanks for the advice i always get stuck at this point lol.
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