This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hey
i was just wondering if anyone knows if there is a tutorial for how to use polygons (more advanced) to achieve modelling skills as Dilberts cars. I can never get it to become as smooth as his, you can always see the creases even when i use "smooth". i am a fairly new beginner and have mostly used subD till now. any help would be appriciated.
thank you
marcus
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