Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-04-2006 , 02:35 PM
marcusenberg's Avatar
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Join Date: Nov 2005
Location: sweden
Posts: 46

polygon modelling

hey
i was just wondering if anyone knows if there is a tutorial for how to use polygons (more advanced) to achieve modelling skills as Dilberts cars. I can never get it to become as smooth as his, you can always see the creases even when i use "smooth". i am a fairly new beginner and have mostly used subD till now. any help would be appriciated.
thank you
marcus

# 2 19-04-2006 , 03:51 PM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
try the ferrari tut on this site its quite good


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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