Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-04-2006 , 10:34 PM
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first low poly models..crits please!!

I am trying to learn low poly modelling and finding it quite difficult...here are some guns i made...they are made of about 500 faces each...which im worried is to big, but i swear i couldnt make em less...?? any advise?user added image user added image

# 2 19-04-2006 , 10:46 PM
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wire...user added image

# 3 20-04-2006 , 12:04 AM
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looks good... you usually measure low poly models in triangles though, since a face could be an arbitrary-sided polygon.

To reduce the amount a bit you could delete the edge in the middle that cut up the mirrored faces.


Last edited by DJbLAZER; 20-04-2006 at 12:11 AM.
# 4 20-04-2006 , 12:55 AM
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yeah, in game terms, your models are actually 1000+ polys. Nice job, though.

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