Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am using a dielectric_material for three blocks of glassy substance for a model, but the shadows as the light passes through the materials are way too strong. I have ray trace shadows on, and have increased the numbers of ray trace reflections and refractions to 8 and 8, max depth to 24 and shadow depth to 3. I'm not using any caustics, since they seem to not work. Any idea how I can make the shadows more realistic (and coloured) as they pass through the material?
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
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