Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-04-2006 , 01:53 AM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369

Playing with normals

Question:

Under what circumstances might some of the normals on a poly model become reversed?

I've read discussions about fixing normals that get reversed and I don't understand. It seams that for some people, a few normals here and there are becoming reversed. Not the whole model, only some of the normals. I've never had this happen and I don't understand how it could happen. I understand about reversing ALL normals to face either in or out but the idea of random normals flipping puzzles me. Can anyone explain some reason's why this might happen?

# 2 30-04-2006 , 07:58 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
this problem is actually common when trying to work with poser exports. sometimes the file doesnt create enough data for the normals to translate it. I always found the best fix is to export the model only in another format like .dxf and reimport it. or try manually assigning normal directions.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads