Hello - I have recently started working on my first non organic project and so I thought that I would post an image of what I have done so far - mostly cogs and other pieces.
I am not really sure how geometry works on non organic objects - as in what is needed and what isn't. For example, if you look at one of the gears, I am assuming that I don't need all of those edges going from the center of the cog to the teeth. Any advice or other comments or crits are much appreciated as always.
I have made a small video of the toy in action to show you what it does. It would be cool to animate, but I think that that is a bit beyond me at the moment, so I am just concentrating on modelling and textures.
I would love to animate it - especially working out how the gears would work - but as I said, I haven't done any animating so far and so I am just focussing on modelling and textures for the time being.
I have been entertaining family this week and so my wind up toy and vacuum guy are on hold at the moment. :shakehead
I am sure it's not too difficult to find somewhere that sells one of these toys. I did a quick google search on 'sparklz' and found a few places straight away.
Here is another small update - I managed to do a couple of hours today - still putting some of the cogs into place, lining things up and cutting holes here and there.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off