Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-04-2006 , 10:15 AM
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Golf Ball...

Im wanting to make a golf ball model. I found this tutorial for 3d max - https://www.3dm3.com/tutorials/golfball/ - is it possible to do the same kinda thing with maya - ive tried to just create the primative itself but since the controls are all different I'm all stuck....

Thanks for any help in advance user added image

# 2 30-04-2006 , 01:04 PM
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unfortunately- usually you can easily make general modeling tutorials from 3ds Max ones.

But this ones uses tools ONLY in 3ds Max- and it uses them all the way through.

Sorry-
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# 3 30-04-2006 , 06:56 PM
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Thanks Matt user added image...lol

I know someone with max on his computer - never used it before but if I modeled it around at his house could I then import it into maya ?

# 4 30-04-2006 , 07:41 PM
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yeah- as long as you save the output as .3ds or .obj.


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# 5 01-05-2006 , 07:42 PM
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Cool got it done user added image

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I used the logo of the forum I talk golf on user added image

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