This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Im wanting to make a golf ball model. I found this tutorial for 3d max - https://www.3dm3.com/tutorials/golfball/ - is it possible to do the same kinda thing with maya - ive tried to just create the primative itself but since the controls are all different I'm all stuck....
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