Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2006 , 04:23 PM
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Join Date: May 2006
Posts: 64

joint tool broke.

Strange thing, if I add a joint it sticks the joint on the ground. If for example my figure is standing up right and I add say an arm I get a bone going from my upper arm all the way to the floor in the back ground. And if I add the same joint when looking from the ground up. It won’t create the joint. It’s as though you need the ground in line with the cam and your joint tool. I tried to reset the tool but still it’s broke. Any one have any suggestions.

# 2 11-05-2006 , 05:47 PM
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Join Date: May 2004
Location: Utah, USA
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Sounds like you're trying to work in Perspective view... Try setting up your joints in the front or side view. That should solve your problem assuming that your model is in the center of the scene (0,0,0)

# 3 11-05-2006 , 05:55 PM
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Join Date: May 2006
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OHH!! I bet your right. Ever since I switch to Perspective view since I needed the cool cnt right click rotage / pan / zoom tools I have only used per mode. Finaly after 5 forums some one responds thx Perspective

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