Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 12-05-2006 , 03:34 PM
Anthonytony's Avatar
Subscriber
Join Date: Jul 2005
Location: England
Posts: 46

MUZZLE FLASH

Hi Guys,

I'm currently working on a animation which involves a guy firing a big gun, but I have no idea how to make a muzzle flash.
It could be in an easy way by putting a transparent fire texture onto a plane, then animate the plane appearing and disappearing, but again I have no idea on how to do this on the time line.
If anyone has any ideas or knows how to make a muzzle flash, I'll be grateful if you let me know.

Cheers



:headbang:

# 2 12-05-2006 , 08:34 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
well, you could keyframe a glow effect, maybe a sphere with glow on and "hide source". and you can keframe the glow.


Live the life you love, love the life you live
# 3 12-05-2006 , 11:01 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
alpha mapped planes are used in doom 3......


Environment Artist @ Plastic Piranha
www.joopson.com
# 4 13-05-2006 , 02:51 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I haven't used them before, so I may be way off the mark, but I would have thought that you could make the flash using particles...

# 5 13-05-2006 , 12:09 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
I suggested glow cuz it would be the easiest method.

Particles like smoke, fire, etc would make the most realistic way, but you wouldn't probably use many for a game.


Live the life you love, love the life you live
# 6 13-05-2006 , 02:45 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 7 15-05-2006 , 02:24 PM
Anthonytony's Avatar
Subscriber
Join Date: Jul 2005
Location: England
Posts: 46
Thanks Guys,

Thanks to you, I have a better idea of how to execute a muzzle flash in my animation.
As soon as I get my project and presentations out of the way I will post up my fist character animation movie.

Cheers

Oh by the way here’s a poster of my characters in my animation.
Let me know what you think of it?

Cheers

Attached Thumbnails
# 8 15-05-2006 , 03:10 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
pretty good, but the textures look a bit fuzzy... are they jpg's? if so use tga's.... if not, just increase the resolution.... otherwise they are good.

user added image cheers
andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 9 15-05-2006 , 05:38 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
looks good

i agree bout the textures - i think the tats would look better darker aswell but thats just me


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads