Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-11-2002 , 08:08 PM
nirsul's Avatar
Subscriber
Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437

Shader Library

Hi

My question is - after I Install it , I have to create a tab for the shader library, but Do I miss anything or must I import each and every shader into a project ?

This seems tobe pretty silly if so (!)

NIR (not nirsul , PLEASE!)


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 2 16-11-2002 , 09:00 PM
philip - liquid.arts's Avatar
Registered User
Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
oh, spelled your name wrong the last time, sorry 'bout that Nir.

You don't have to import each and every shader manually; the tab and swatches should appear automatically. If they don't, try the "revert to default tabs" entry in Hypershades tabs menu.

cheers,

philip

# 3 16-11-2002 , 09:14 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
yes if you want to use 100 different shaders in a file, you need to import all 100 maya files. you can instead of clicking import, mmb-drag them from shader lib to material section (multiple at once if you like).

# 4 17-11-2002 , 11:44 AM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
and the next time you go wrong just click the edit buttom bottom right of your post.. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads