modeling a bunch of tubes
I´m searching for a method to model a bunch of tubes going from the back of the head/helmet into a backpack. it should look like a wryly twisted bunch of wires like say tied dread locks. material should be plastic/cable like.
I´ve created bout 15 curves and extruded circles along them. aranging the tubes so they don´t intersect each other too much is a heck lot of work and still - it doesn´t look real. just like a bunch of nurbs.
maybe someone has an idea or seen this kind of modeling somewhere. poly/subD/nurbs doesn´t matter as long as it looks fine. in the end it is needed in polygons.
thx for reading!
everything starts and ends in the right place at the right time.
Last edited by Falott; 19-05-2006 at 05:09 PM.