This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm new to Maya so I have a million questions but I'll just ask these two for now. I just finished the Simple Maya tutorial (Cartoon Dog model). The guy shows you how to create a model using booleans and the combine tool to create one piece of geometry. Is this preferred for animating?
I also have the Maya Learning 7 book with Blue. He uses mostly nurbs in his model.
My main objective is to rig and animate a character I modeled, a simple animation to start.
1. Polys, sub Ds, nurbs. Should I model just using polys?
2. Are you supposed to, or is it better to have a character as one piece of geometry?
I modeled this rabbit like the cartoon dog, one piece of geometry except for the eyes and eggs. A lot of work. Was it necessary for rigging?
nice rabbit you have there, especially for your first self developed model. To your first question, I don't think it does matter for your animation if you use polys nurbs or whatever while you model, but I think the standard is to have your model in polys once you start putting bones in it. That's what you need to do next, create a skeleton for your bunny if you want to animate it. If you don't know how, it is a bit to complex to describe in a few sentences, but there are a lot of tutorials on rigging out there.
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