Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-05-2006 , 10:47 PM
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Join Date: May 2006
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flare coming through geom

Hello, this is my first post:

I have a globe of the world. There are 5 point lights with opticalFX (lens flare glow) on them that travel continually around the globe, visible in the foreground and not when behind the globe as you would expect. However when I render, the flare/glow from the lights shows completely through the globe (Nurbs sphere) as if it's completely transparent. I have been rendering all in one scene so it isn't compositing.

I'm stuck. Anyone know how to get around this?

Thanks in advance

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