Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-05-2006 , 11:48 PM
Registered User
Join Date: May 2006
Posts: 17

light shining THROUGH object

Hello,

I have a globe of the world. There are 5 point lights with opticalFX (lens flare glow) on them that travel continually around the globe, visible in the foreground and not when behind the globe as you would expect. However when I render, the flare/glow from the lights shows completely through the globe (Nurbs sphere) as if it's completely transparent. I have been rendering all in one scene so it isn't compositing.

I'm stuck. Anyone know how to get around this?

Thanks in advance

# 2 29-05-2006 , 04:05 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
Naw, sorry. That must be really annoying :headbanguser added imageI have not had that problem yet.)
good luck finding out how to fix it though

# 3 30-05-2006 , 02:18 AM
Registered User
Join Date: May 2006
Posts: 17
Well, what I ended up doing was keframing it off when it was on the opposite side, but as you said, it IS annoying.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads