I've been bringing in some textures and puting them on a nurbs plane. I'm using the alpha so the lines of the texture show through, but the background does not. The lines are really bad and noisy looking.
There look really clean in photoshop and are 3 megs worth of resolution. The alpha is really clean in PS as well. I've used the filter (in Maya( and all that does is blur a bad looking texture.
I've done many tests and it basically is coming down to Maya reading the alpha channel correctly. For example, psd, iff, and tiffs, with alphas all render really jagged or aliased. If I cut the alpha and paste in a layer and flatten it (so it has no alpha) it renders fine.
Hope that makes sense. Anyone else having a problem like this?
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