Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
After messing around so long with the mech i decided to do some funstuff.
ok, he looks a bit stiff, but i think he's still pissed off cause i didn't gave him a mouth, nose and ears. In fact i was not up to give him even eyes, but he refused to do the scene without eyes. He claimed that he would look like a jerk without eyes. So we agreed that i give him eyes and he'll do the walk.
nasty little creep ...hehe
As it is about 3 MB i can't put it here, so you can download the animation from my site ( divx 6.22 or better requiered)
Suggestion - maybe his hands could swing back more. They seem to always be pointing forward? What may help is to rotate them almost 90 degs at the wrist so his palms are facing to the read, then maybe relax the fingers with a slight curl???
Scene is cool btw
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.
well, my very first "working" rig. It's quite poor. Only 3 joints in each finger, badly binded skin. I did this about a year ago and put it away cause my knowledge of animating was thin. If i think it over...i haven't improved much..hehe
I just had to do something else than moving UV's now i'm on the mech again
it is one piece, just a few polys welded together. i used a rigid bind on it.
you do simply one cycle and make it loop in the hypergraph by setting curves to infinity - that's all. it's more tricky so get the forward move adjusted so that the character is not sliding along.
and, what i left out, that the body is moving up a bit on the toe bend. otherwise his toe will penetrate the floor geometry.
would be no problem so copy the fellow a 100 times - but what for? he's giving me enough trouble in a single version..hehe
music is : A walk in the Park, by Peter Kent. quite old, but fits somehow. :p
I plan to do something with the little sucker, but with a better shaped body. Fiddling around with some face animations and looking for a cool story atm.
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