Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looks good Matt, though it would look better with some wine in those wine glasses.
I'm confused - to be honest from the comments above, you sound a bit conflicted about Indigo and from what I have seen it seems like you have to wait a long time for renders to save time tweaking, which at the end of the day, imho, don't look that great....
Really? I don't know, I think I have gotten bored of Mental Ray. After using something for 2 years , you tend to get bored of it. Well, ATM, Indigo is my thing. Now, I am trying to get Maxwell Renderer now. Results= much better, speed = much faster.
Anyway... I like the quality of Indigo renders. So, I think it's mostly personal preference.
Sorry, I don't want to flame, but I agree with arran. I can understand why you might like to use these other renderers and I think its good that you are experimenting with them, but how can you be bored with Mental Ray??? Surely you can't know absolutely everything about it, let alone enough to be bored with it? Personally I don't think the renders that it produces are that great, fast render times or not. Mental Ray and PRman are pretty much industry standard because they are good, I'm sure that if there was better out there all these post-prod houses would be using them...
Its great that your're experimenting though, whatever floats your boat :p
heh, perhaps a Render Challenge thread should be introduced here using one and the same model using whatever technique you prefer, then a prize for the best, then explain how it was done.
Second render is better, but you shouldnt be getting noise artifacts on the glass, not by a long shot.
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