Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-06-2006 , 09:22 PM
danotronXX's Avatar
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2 questions really appreciated if answered

(1) I have a feeling this has been a very clicheic question but ill ask anyway cause i cant find the answer: any of you know how to convert a max model to something importable to maya.

(2)any of u know the hotkey for shading>xray. I looked all over the archive but couldnt find it.

thanks

# 2 02-06-2006 , 09:44 PM
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1) Export from 3ds Max to a .obj file. Then, in Maya go to windows-I think settings and preferences-plug-in manager. Eneble Objexport (enable, autoload checked).

Then open the obj file as you would any other file.

2) Look in the Maya Chat forum- this question has just been answered


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# 3 02-06-2006 , 09:55 PM
# 4 02-06-2006 , 10:14 PM
danotronXX's Avatar
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Thanks much to both.

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