This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was wondering, how you guys would model teeth, or a correct way to do so.
Do you model the gums as part of the head, or should it be a geometry of it's own. Same goes with the teeth, should it be part of the geometry, or should it be by itself?
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