Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm using an expression to control the start frame on my particles so that when I change a variable on my master object all of my particles will have the proper start frame. However, my friendly neighborhood Maya doesn't like that. The value is being passed properly, but I have to manually select each particle object node and click on start frame for the value to have any meaning.
you could put the expression in the particle shape that says if (frame > myController.somevariable) or you could make a direct connection to it with the connection editor.
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