Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-06-2006 , 02:45 PM
Shader's Avatar
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Lit area as transparent?

Sorry for the vague subject title,

But what i want to achieve is to light a polysphere and have the lit area become transparent whilst the shaded area remains visible, is it possible?

I've tried using a glass shader to achieve the result with no joy, but if a 'lit area' can be networked to the objects transparency then the sphere needn't be glass at all.

Any ideas?
Thanks

# 2 13-06-2006 , 03:37 PM
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i actually was looking at a tutorial that seems to do just that about 5 minutes before seeing this post...

maybe this is what you want?

https://smorigin.scm.cityu.edu.hk/int...nsp/index.html

whereever the light shines the object is transparent, and where the light doesn't hit, the object is opaque.


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# 3 13-06-2006 , 03:58 PM
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:attn:

Thankyou soooooo Much Neo..............bang on, thanks for the link m8
user added image

# 4 13-06-2006 , 06:48 PM
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glad to be of service. let me know if it worked how you wanted it to.


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# 5 15-06-2006 , 09:08 PM
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Heres what i wanted it for Neo user added image

Earth

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