Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
But what i want to achieve is to light a polysphere and have the lit area become transparent whilst the shaded area remains visible, is it possible?
I've tried using a glass shader to achieve the result with no joy, but if a 'lit area' can be networked to the objects transparency then the sphere needn't be glass at all.
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