there is a patch just before the door starts where it goes inwards an doesnt flow with the rest of the body - i think that ut should be adjusted to get a better flowing surface (or is the car like that cos i cant renmember what it looks like)
Try assigning a phong with a nice bright colour (sush as red) and then applying this to the object, along with a simple 3 point light set up, hit 7 to enable lighting and use this to evaluate the surface for lumps, bumps etc as the lighting interaction lets you see wheres there's problems and helps to iron them out.#
yeah... we would need the low poly one, but just looking at the high poly one and its tesselation I would guess that you have a ton of 3 or n sided polys. my $0.02
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