Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Without the reference image I cant tell ya whats really the problem...but my suggestions are pull the cheek bones back a bit, round out the jaw some, and drop down the point on the top of his head. The lips and nose are looking good.
Not bad, though the face is looking a little flat at the moment. I would try to get some three quarter reference views of a head so that you can observe how features such as the eyes transition from the front to the side of the face.
Also, I think that you really need to build up the horns - rather than just pull them up to a point I would focus on giving the horns a more substantial shape and also think about how they sit on the head.
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