Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-06-2006 , 07:41 PM
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Join Date: Jun 2006
Posts: 7

how to emit only one particle?

I posted this question in general forums b4 I saw this seperate forum. what I am having trouble with is this. I am attempting to make a particle collision event where a instanced particle collides with a planet. I can do all that fine but for some reason everytime the particle collides with the planet and dies the emmiter emits another particle right away. I am looking to see if there is a way to get this emiter to emit one and only one particle.

I am used to particle effects in 3dsm so maybe it is a simple task to accomplish what I have failed o be able to figure out so far but I am stumped. Thanks in advance for the help.

# 2 22-06-2006 , 07:45 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Can you not set the emmitter with a key frame so that it emmits the particle then the rate goes to 0 to stop it doing any more???

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