Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-07-2006 , 12:59 PM
brown bear's Avatar
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Join Date: Jun 2006
Location: Tasmania/Australia
Posts: 5

texturing bevelled edges

Surprized to find that my bevelled edges become transparent rather than having a texture and bump map assigned to them. Where do I proceed from here - go back and learn to apply uv mapping or is it something else?

# 2 01-07-2006 , 01:20 PM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
uv mapping definately. but that would not be a very hard task, just a few planar maps and some move and stitch


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# 3 01-07-2006 , 10:56 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
the reason your beveled faces are transparent is cause they are create new. when creating an object its faces are mapped by default. as soon as you create new faces from beveling or extruding and such those faces have zero map area. get used to handling UVs like matt told you. UVs are not that big deal.


everything starts and ends in the right place at the right time.
# 4 02-07-2006 , 12:27 PM
brown bear's Avatar
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Join Date: Jun 2006
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UV Mapping it is

Thank you gentlemen, just couldn't help jumping ahead, so I will restrain myself and plod along with the tutes for mapping UV's. So much to learn - so few neurons.

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