This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i got the rough shop & where bits is gona be placed
came across one problem though, for some reason everytime i tryed to use the append polygon tool to sort out the P on shop its kept like crossing over instead of just making the square or triangle
there wil be a cash machine put into the part of the building that has been extruded
its basic poly form, there is parts that need smoothing etc, but they will be done when ive laid out everything
Jay
*edit* the render is maya default settings, so not to good quality
Looking good - I think the problem with the append to polygon tool is that the normals on each part are facing different directions. Select one of the sides that you are trying to append to and do edit polygons>normals>reverse.
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