Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-11-2002 , 03:05 PM
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Skin material

I've posted this on a couple of other forums, but I really want to get as much crit on this as possible.....

A skin texture (this one is specifically for the arm - all the renders are on a simple cylinder)

user added image

Do, please, rip it apart as much as you can - I want to know EVERYTHING that feels wrong about it.

Previous versions can be found at the following links:

https://www.brokenpipefilms.com/maya/skin_7.jpg
https://www.brokenpipefilms.com/maya/skin_6.jpg
https://www.brokenpipefilms.com/maya/skin_5.jpg
https://www.brokenpipefilms.com/maya/skin_4.jpg
https://www.brokenpipefilms.com/maya/skin_3.jpg
https://www.brokenpipefilms.com/maya/skin_2.jpg
https://www.brokenpipefilms.com/maya/skin.jpg


Hugh Macdonald

UnFramed Productions
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# 2 20-11-2002 , 06:53 PM
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Hi,

I think its looking great so far. Especialy the frecks, and color. I'm chewing on making skin-shaders myself at this moment, and know its hard work to get it right.

I'm having a lot of help with a textureworkshop-book by Bill Flemming, it only costs about 18 bucks, so not a bad investment,and really set my of in the right direction.

Chris.

# 3 20-11-2002 , 06:59 PM
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Looks good. Something does not look quite right about the veins though. Maybe the edges are a bit sharp, you can see this more clearly in pics 2, 3 and 4. Maybe you can find a way to soften the edges. Looks good though.


Steven C.
# 4 20-11-2002 , 08:19 PM
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If the streaks are veins, then I'd like the veins to be not just running in one direction, but also braching in some subtle way.


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# 5 20-11-2002 , 10:04 PM
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it's a nice start man.. those veins should be more naturally placed.. like undseth suggestion.. some branching somewhere..
keep it up!

# 6 20-11-2002 , 10:08 PM
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Hehe - it's nice that you've all noticed the one thing that I'm not happy with!

sdch1000: The change that I made between pics 4 and 5 was that I smoothed off the veins.

Incidentally - I had to do this by tweaking the Marble texture (that I'm using for the veins) - does anyone know if there is a way to just blur a channel? It seems like the kind of thing that would be really useful, but I can't find any way of doing it...

As far as the direction of the veins goes... I was trying to make it 100% procedural, but I have since decided that I am going to do an image for the path that the veins will take - that way I'll be able to make it a lot more realistic... I've been thinking specifically about how to do the back of the hand (that'll be fun!)


Hugh Macdonald

UnFramed Productions
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# 7 22-11-2002 , 05:47 PM
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Are there tutorials out there or great books in making organic textures?

Hi,

Just wondering if there is a tutorial or book out there to make human shaders or human textures out of looking at the photos?

Any help is greatly appreciated.

JL

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