Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-07-2006 , 09:02 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Clipping planes

The camera clipping planes are too near, when i drop in a primitive i can barely see half of it, now i have adjusted the clipping planes via the preference menu but it doesnt appear to have made a difference, what settings do you use? or could it be something else though i doubt it.

regards


If you believe in telekinesis, raise my right hand.
# 2 06-07-2006 , 09:57 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I can imagine using the camera's attributes for the clip planes if you haven't already.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads