Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-07-2006 , 10:55 AM
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July/Aug - Noob - Traindog

Hey yall....This is my first comp in simply maya so I guess I am a noob!!!
This sounds like fun!

My combo tuned out as "Grim Hill"

started already.....
thanks simply Maya for putting these challenges up for everyone. Great support...


I attached the first basic shape ideas I have come up with so far...simple but to show as things get tweaked as I go..

I will have to scan the concept sketches and post later..

user added image

https://www.fadedseoul.com/grim_hill1.jpg

https://www.fadedseoul.com/grim_hill2.jpg


Last edited by traindog; 09-07-2006 at 11:07 AM.
# 2 09-07-2006 , 11:24 AM
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I am think of putting a heap of these cartoon bug-like characters all on and around the hill hacking into, digging and building on it...I guess that would make him grim!!

also to perhaps change the texture to rock or something and have lava and ash......not sure yet...

# 3 10-07-2006 , 03:07 AM
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nice idea!

# 4 10-07-2006 , 05:30 PM
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cool user added image
you'll really be able to play with the hill's expression lots


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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# 5 10-07-2006 , 10:27 PM
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ha ha! Nice idea. This should be cool! good luck! user added image

# 6 11-07-2006 , 06:15 PM
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had some time to muck around with this...still not sure where it is going...haha...
just a few add-ons to see if the idea may work or not...

I made the bugs a little while ago..fully rigged and they look great close up too...But I had nothing to use them for...They just might come in handy for this peice!

Thanks for your comments everyone! user added image


https://www.fadedseoul.com/grim_hill3.jpg

# 7 12-07-2006 , 08:05 AM
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cool user added image tribes of little potato aliens! They could all be doing something to the hill to make him look grim.

I dont think the rules permit using old work but just ask a mod to confirm.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 8 12-07-2006 , 12:36 PM
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haha...potato aliens!
They did turn out a little fatter on the render...

Yeah, I was wondering too about if its ok to use them..
I basically made them to practice character animation.thats all...They have never been used for anything...But I will check..I want to be sure I dont break any rules..
It's cool, this idea isnt solid...I just wanted to see how it may look.
Might force me to create something else which is always good for practice..user added image

# 9 12-07-2006 , 01:08 PM
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afraid the rules state that all work must have been completed during the challenge time period. Sorry. Maybe you can make a new tribe of guys?

# 10 12-07-2006 , 01:13 PM
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aahh...well...thats cool...
I will start work on something new for him to be grim about...
Thanks for the quick reply...

# 11 14-07-2006 , 03:49 PM
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Hmmm, any ideas of what could perhaps be going here without the tripe of green dudes?


Sometimes you eat the bear...Sometimes the bear eats you...
Either way...shit happens

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# 12 14-07-2006 , 06:06 PM
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Someone wanting to build a road through it maybe, or someone wanting to mine it.

Looks cool so far, too bad about the little green men.


In the begining God created a whole lot of rigid bodies, and set some motion paths. He also set the lighting.
# 13 15-07-2006 , 01:49 AM
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Ph0N37Ic5, thats what I was thinking about! cool....
Perhaps a hole being dug right into him for a tunnel or something and him grimicing in pain kind of thing...

Now...to model a front end loader..


Sometimes you eat the bear...Sometimes the bear eats you...
Either way...shit happens

https://www.fadedseoul.com
# 14 15-07-2006 , 04:50 AM
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ahhh...hmmm..yeah...
Anyone know where I could get some good front end loader blueprints?


Sometimes you eat the bear...Sometimes the bear eats you...
Either way...shit happens

https://www.fadedseoul.com
# 15 16-07-2006 , 01:05 AM
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sounds like a good idea and that should be a fun vehicle to model. Not sure where you can get some blueprints... There are plenty of images on google though, so it shouldn't be too tough to knock something together.

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