This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have a little hand I'm making and I need to make certain parts of the bone structure CHILD to other parts. How do I edit the parent/child relationship between scene components?
Unless I am misunderstanding the problem you should be able to open the outliner and adjust what is parented to what from there...you can just mmb click objects in and out of parenting...
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off