Character animation question
Thanks for the info,
I've got a handle on rigging a character. Can anyone tell me a little about modeling a character like this specifically for binding? I did this model using polys and subs for most of the body. I use the rigid bind and have to spend way too much time moving yellow dots to keep geometry from being pulled when It shouldn't be. For instance, I move his tight arm and the ear is being pulled and I can't see any yellow points to delete.
Are there rules like only using Nurbs for a character like this? I'm trying to avoid spending so much time using Set Membership.