This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Run through this tutorial, ignore all his talk about T-splines...its really hard to explain UV unwrapping and PS painting in a thread...but that tutorial is a start. There are lots of similar ones out there for ya too...just search "maya tutorial, UV"
thanks, I've tried to tutorial and it works but the only problem is that when I follow these same procedures with my monster head model, it fails to work. The Miss_maya_simple material is always highlighted in red and whenever I render, only the eye renders.
and this is what I consistently render when I use the same technique with the monster head; obviously, it's shiny/plasticy and doesn't look like skin at all.
I suspect that the (mysuperSSS) part is what's the problem but I don't know how to fix it. Any help would be appreciated. thanks
Last edited by machlin2006; 26-07-2006 at 12:47 AM.
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