Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 27-07-2006 , 06:40 PM
Registered User
Join Date: Jan 2004
Posts: 10

Ik FK Blend doesn't work

I really need fast help
I am building a skelett with the "Learning Maya 7 The Modelling&Animation Handbook" (offical alias Training guide)
I am now at page 398 and the arms should work (the ik-stuff does) but the clavicles which are fk don't, although I am pretty sure I did everything right.
Anyway I have my mb file zipped. For those that don#t have the book, when you click the arrow on the shoulder one should be able to rotate the shoulderbone - but I only rotate the arrow/handle. Please if you can fix it and explain to me what went wrong I would be eternally grateful - I should have finished it yester day :headbang:

Attached Files
File Type: mb bones.mb (108.5 KB, 475 views)
# 2 27-07-2006 , 09:21 PM
Subscriber
Join Date: May 2005
Posts: 240
pretty easy fix...select the arrow...then shift select the clavicle...then go to Constrain->Parent

now when u rotate the arrow, the joint rotates as well.

oh, btw...you can adjust the joint size to be more maneagable by going to Display->Joint Size

I normally use 25%

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