Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-07-2006 , 07:06 PM
Falott's Avatar
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gi error?

what has happened here? I did place a pointLight above those 2 objects and activated gi. geometry is illuminated only on X and Z axis not on Y axis no matter where the pointLight is placed.

any ideas?


everything starts and ends in the right place at the right time.
# 2 30-07-2006 , 07:07 PM
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here is a screen shot

Attached Thumbnails

everything starts and ends in the right place at the right time.
# 3 10-09-2006 , 05:22 AM
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dont understand what your problem is exactly. I assume tha your wondering why your materials are generating hot spots. This is because photons are present. I believe that photons individually sample surfaces that they bounce off of regardless of what settings you have or what you have done. Bottom line, the photon will make the hot spot you see unless you put something there to stop it.


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