Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-08-2006 , 09:53 AM
Registered User
Join Date: Jul 2006
Posts: 3

i cant just get it

hell im new and still learning maya ,ive got a problem with animatating substances to move
and the other problem is to use a face modeller whereby i can import a picture and modell that certain picture


maya is the best
# 2 06-08-2006 , 12:16 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
I'm not sure what you're asking, but if you want to import an image to model from, there are a couple of ways. I will give you the simplest way. You can do it by going to your work window and doing as follows:

Go to "View > Image Plane > Import Image". You can then import any image you like. Of course, you'll want to import a front view picture to your "Front View" work window, a side view to the side window, &c.

That's really all there is to it!


"Ad astra per aspera..."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off