This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
what can i say kurt, this is cool.
yeah i know your still in the blocking out stage but this is already pretty cool.
this will be a tutorial right? with textures and stuff?
Definitely up to your masterful standards, Kurt! I wonder, however, why in bloody blue blazes a "sea creature" would have such highly developed "land legs"! (well, maybe he's a hammerhead/Alaska king crab hybrid! ) :-)
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