Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-08-2006 , 11:20 AM
mr pix.'s Avatar
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CAMERA CUTS

Does anyone know how to cut from camera to camera using tangeants?

I know how to insert a camera, and follow an object etc. etc., but i wanna know to cut from one camera to another


Thanks ppl


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# 2 04-08-2006 , 12:20 AM
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I know nothing about using tangents...but I have 2 other tricks up my sleeve that you can try:

1) Keyframe 2 frames in a row; the first frame being the LAST frame of the FIRST "scene," the second being the FIRST frame of the SECOND "scene." A rather makeshift 'cut'...

Pros/Cons:

+ This involves using only one camera, and is therefore simple to do

- Not exactly certain if this is safe to do this with just one camera...



2) Set up separate cameras to render the different "scenes."

Pros/Cons:

+ Absolutely certain that what could potentially go wrong as above CAN NOT happen with this

- More work

- More cameras to manage

- More renders to do (but, essentially, the same total render time)

- Having to piece the seperate scenes back together in some video-altering program like After Effects



Or you can wait until someone that has knowledge about tangents is able to help you out...but I hope I helped ^.^

Happy Rendering user added image


# 3 04-08-2006 , 01:23 AM
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thanx, thats a great help, il try that.

im starting to learn after effects. this may sound dumb, but do i have to render first or import my scene straight into after effects and render there???

Thanx


those who succeed are only the failures that never gave up.

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# 4 04-08-2006 , 01:39 AM
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you render first then go to aftereffects. and i would go with the first technique that severinianthony said user added image


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# 5 04-08-2006 , 02:11 AM
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thanx peeps u guys are legends. il let u know how i get on

cheers


those who succeed are only the failures that never gave up.

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