baking to texture / surface sampler
I´m testing the surface sampler now for the whole day. tried all settings in all combinations. same with baking to texture. there is this football stadion where I want to bake the stairs to its simpler geometry, but in the very best case I get those interferences all over the stairs no matter what resolution I choose. in the worst case there are lots of artefacts like as source and target geometry are intersecting each other. also I can´t manage to get rid of the those hard edges. they are somehow baked into the new file, which should also not happen.
best results are with
Transfer in World Space
Closest to Envelope
Geometry Normals
(for normalMap - tangent space)
if anybody has some experience with texture baking, is it even possible to get completely clean results for the low res object that looks like the hiRes object when rendered?
I hope it is possible, cause with 3dsmax it´s pretty easy to project hiRes to lowRes. but I hate max after all and don´t want to convert files every 10 minutes.
what are your settings for static, non-animated geometry?
everything starts and ends in the right place at the right time.
Last edited by Falott; 05-08-2006 at 11:09 PM.