Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Something that jumps out at me is the front end. Mainly the lack of a seam for the hood and the bumpers. Not to sound critcal but it looks to smooth. there should be small lips where the hood meets the fenders, and also where the fender meets the bumper. These small details will really give it a more realistic feel.
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