Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-11-2002 , 12:30 PM
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Audi Hunchback

its till under construction.. need the steering wheel, more reflection maps... a better seat... a better wheel... and better everything!!!!

any hints on improving??

# 2 22-11-2002 , 12:33 PM
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damn... i just saved it after my render... i did not even hesitate to open the jpeg file... sorry, bad quality.

# 3 22-11-2002 , 09:06 PM
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I think the "side list" needs to be less of a polygon primitive user added image, and be cut in three parts to fit onto both the "car" and on the door.


I do not support Bush! Nor Saddam! Long live UN!
# 4 22-11-2002 , 10:26 PM
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nice work.. keep it up.. :p

# 5 23-11-2002 , 01:16 AM
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anyway.. working on that undseth...


latest render:

# 6 23-11-2002 , 04:34 AM
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Something that jumps out at me is the front end. Mainly the lack of a seam for the hood and the bumpers. Not to sound critcal but it looks to smooth. there should be small lips where the hood meets the fenders, and also where the fender meets the bumper. These small details will really give it a more realistic feel.

# 7 23-11-2002 , 11:14 AM
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WORK IN PROGESS,.... and welcome to SM sooner

# 8 23-11-2002 , 11:15 AM
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thanks for you feedback guyz... needed that

# 9 23-11-2002 , 01:45 PM
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welcome to SM Sooner.. :p

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