Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I started a new character. The design is gonna be based of Michael Turner's design. Right now I'm having a hard time with the anatomy, any critiques would be appreciated. I'll attach topologies of what I got so far and hopefully I'll get some tips. Anyways thanks in advance.
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