Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-08-2006 , 03:09 AM
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Join Date: Jan 2004
Posts: 10

another question about blend shapes

Again about the blend shapes. I have lashes as geomtry on their own, they are parented on the head bone so that they move properly. But now I alsi want them to move as blend shapes, for example when blinking. But the head-geometry deform as it should, only the lashes stay where they are, what can I do to get them to move like the should according to their bland shape?

greetings
Caligula

Maya 7
WinXP

# 2 20-08-2006 , 03:10 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
For lashes its easier to use set drived key to get them to move with the shapes.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 20-08-2006 , 03:36 AM
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Join Date: Jan 2004
Posts: 10
Does this mean I have to position each single lash again ?
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