Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-08-2006 , 03:09 AM
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Join Date: Jan 2004
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another question about blend shapes

Again about the blend shapes. I have lashes as geomtry on their own, they are parented on the head bone so that they move properly. But now I alsi want them to move as blend shapes, for example when blinking. But the head-geometry deform as it should, only the lashes stay where they are, what can I do to get them to move like the should according to their bland shape?

greetings
Caligula

Maya 7
WinXP

# 2 20-08-2006 , 03:10 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
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For lashes its easier to use set drived key to get them to move with the shapes.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 20-08-2006 , 03:36 AM
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Does this mean I have to position each single lash again ?
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