Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-08-2006 , 10:39 AM
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Ferrari ReMastered WIP

Well here is my progress on my 2nd model. I am learning enough to be dangerous now. I am spending way too long on this and picking it to death. But I am making progress.

If you see anything, please let me know.

I still need to do the headlights again, not happy with the way they are turning out. But I will move on and come back to that.

I am almost tempted to not put the door handle in as it sure seems the air flow would be much more efficent for the intake on the rear fender. But suppose I can take those freedoms as long as it looks like the car, huh? :-)

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# 2 26-08-2006 , 10:43 AM
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Looking good buddy. I haven't seen this tut. Does it lead you from polys to subd or do you just use mesh smooth?

# 3 26-08-2006 , 10:52 AM
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Start with Poly and now, as you see, we are Sub-d. Only the second time I have worked with sub-d. It can be cantankerous and makes you follows certain RULES,but I like it so far.

Thanks for liking it. It is a very good tutorial and when you watch Kurts BMW Tutorial and this, you learn alot neat stuff!!!

# 4 26-08-2006 , 10:55 AM
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I'm by no means an expert but I've steered away from subd. It doesn't seem to give you the same level of control as a well placed edge loop + mesh smooth.

My latest project (the 66 Vette) is using this technique. I also started out by modelling the whole shell and then splitting panels off. This too has it's own set of challenges but I'm liking it much better.

# 5 26-08-2006 , 11:02 AM
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I am a complete newbie when it comes to modeling. As I say this is only my second model. I started the haunted House but Fallot got me started on bevel and sub-d. I agree that sub-d, at least with cars, sure get cumbersome for Maya and slow to the point of frustration. Tell me where I can learn more of this mesh smooth. I fiddle with 3D Max when it first came out a was still on floppies, I was learning Cloth Reyes, only way to do cloth then. It went between a mesh smooth and regular poly. Seemed a better way.

Thanks for your input!!

# 6 26-08-2006 , 11:06 AM
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# 7 26-08-2006 , 11:10 AM
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Also, would be interested in seeing your Vette. I am thinking of trying the Koenigsegg CCR 2 as my first model doing just on my own. I really do like car modeling.

# 8 26-08-2006 , 11:13 AM
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# 9 26-08-2006 , 11:13 AM
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Well, I did see it and I do like it. I like the order you keep with your wireframe and the flow. Nice eye!!

I will check on the Mesh smooth as I have been to th site before. I will finish this and maybe I will use mesh smooth on my next car.

# 10 26-08-2006 , 11:15 AM
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This was my first car. I got carried away with the decals and the like. I was just having fun.

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# 11 26-08-2006 , 11:24 AM
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# 12 26-08-2006 , 11:26 AM
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As I said - No school like old school! user added image

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